Binding: Paperback
EAN: 9780708823156
ISBN: 0708823157
Label: Orbit
Manufacturer: Orbit
Number Of Pages: 448
Publication Date: October 01, 1991
Publisher: Orbit
Studio: Orbit
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Average Rating:

Rating:

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I have nothing against SF, and I am a roleplayer myself. I even own (and like) the Dreampark RPG.
In fact, I was eager to find this in paperback, because a lot of people seem to rate it highly both as adventure fiction and for its portrayal of role playing and roleplayers.
I was severely disappointed. The characters are pretty wooden, and the world itself is pretty unconvincing. The authors try to convince us that the "Game" is a big thing, carrying huge monetary gains for ...
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Rating:

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This second followup to the cult hit "Dream Park" is not as good as its inspiration, but is mounds better than its predecessor, "The Barsoom Project". I'll save my Barsoom bashing for another review, though, and just talk about "The California Voodoo Game" in this one.
This novel has everything that was good about "Dream Park", everything that was bad about "The Barsoom Project", and, as a result, manages to be a tedious, less interesting version of the original. Most of the familiar ...
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Rating:

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This second followup to the cult hit "Dream Park" is not as good as its inspiration, but is mounds better than its predecessor, "The Barsoom Project". I'll save my Barsoom bashing for another review, though, and just talk about "The California Voodoo Game" in this one.
This novel has everything that was good about "Dream Park", but still manages to be a tedious, less interesting version of the original. Most of the familiar characters are back, Griffin, the tough-as-nails Security Chief ...
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Rating:

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When I was a young'n, I discovered "Dream Park" and was utterly enthralled. Gaming was, at the time, in its infancy. Video games consisted of Missile Attack, PacMan and Centipede. The world was at the brink of the first major technological revolution since the sixties and the possibilities were endless. Authors Larry Niven and Steven Barnes took all that information and expanded it, suggesting the marriage of imagination and technology in a way that was new and exciting.
The story is ...
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